Pokémon Colosseum: Difference between revisions

(→‎Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect)
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=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns white after the Game Boy text appears on the screen, then unpause the VBA-M emulator when Pokemon Colosseum prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== GBA Controller ===
=== GBA Controller ===