Pokémon XD: Gale of Darkness: Difference between revisions

→‎Problems: I had images for a long time. Updating soon.
m (→‎Configuration: Update in progress. Changes are being made.)
(→‎Problems: I had images for a long time. Updating soon.)
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== Problems ==
== Problems ==
=== Delayed Sound with OpenAL ===
=== Illegible Text ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.
Text is not legible. This can be corrected by enabling Safe Texture Cache.
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}


=== GCN-GBA Connectivity ===
=== Texture Not Loaded on Attacks ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
This is rare and appears to be random, but sometimes attacks will create white squares instead of loading textures.  This can be avoided by unchecking Store EFB Copies to Texture Only.
{{image|Pokemon XD Bad Texture.png|Houndour using Ember and failing to load textures.|br}}


=== Hexagon Brothers' Colors ===
=== Hexagon Brothers' Colors ===
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{{image|Hexagon_Brothers.png|Graphical Glitch that causes Hexagon brothers to lose pigment.|br}}
{{image|Hexagon_Brothers.png|Graphical Glitch that causes Hexagon brothers to lose pigment.|br}}


=== Texture Not Loaded on Attacks ===
=== GCN-GBA Connectivity ===
This is rare and appears to be random, but sometimes attacks will create white squares instead of loading textures. This can be avoided by unchecking Store EFB Copies to Texture Only.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
{{image|Pokemon XD Bad Texture.png|Houndour using Ember and failing to load textures.|br}}
 
=== Delayed Sound with OpenAL ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.


=== Crash: Greevil's henchman and Zook ===
=== Crash: Greevil's henchman and Zook ===
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