Pokémon XD: Gale of Darkness: Difference between revisions

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'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
== Emulation Information ==
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon XD: Gale of Darkness prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Aspect Ratio Detection ===
Dolphin's aspect ratio detection has trouble with this title, particularly in the map, which can cause rapid shifts between 4x3 and 16x9 AR. Set ''Aspect Ratio'' to ''Force 4:3'' to account for this.
=== Illegible Text ===
=== Illegible Text ===
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon XD: Gale of Darkness prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== Crash: Greevil's Henchman and Zook ===
=== Crash: Greevil's Henchman and Zook ===
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=== <s>Delayed Sound with OpenAL</s> ===
=== <s>Delayed Sound with OpenAL</s> ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.
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