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Combatheros (talk | contribs) m (→Testing) |
Combatheros (talk | contribs) m (→Testing) |
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{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i5 @ 3.2GHz|GPU=nVidia GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}} | {{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i5 @ 3.2GHz|GPU=nVidia GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}} | ||
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}} | {{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}} | ||
{{testing/entry|revision=4.0 | {{testing/entry|revision=4.0-5935|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.0GHz|GPU=nVidia GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow pokemon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}} | ||
{{testing/end}} | {{testing/end}} | ||
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