Project:General Discussions: Difference between revisions

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::I'm somewhat supportive of adding a performance tweaks section, but there would need to be some fairly strict guidelines on the sorts of things we'd capture there. For instance it may be nice to work out games that don't use EFB, and can safely disable EFB effects (something it might be nice to be able to effect via the game ini's actually). Having some coverage of issues raised by various performance tweaks might also help avoid those getting mixed in as reported bugs. There's also the subject of visual tweaks, where we might cover things like compatibility of AA / Antis-tropic / Force Filter settings (another thing it might be nice to be able to disable via ini) and/or provide a spot for HD texture pack details.
::I'm somewhat supportive of adding a performance tweaks section, but there would need to be some fairly strict guidelines on the sorts of things we'd capture there. For instance it may be nice to work out games that don't use EFB, and can safely disable EFB effects (something it might be nice to be able to effect via the game ini's actually). Having some coverage of issues raised by various performance tweaks might also help avoid those getting mixed in as reported bugs. There's also the subject of visual tweaks, where we might cover things like compatibility of AA / Antis-tropic / Force Filter settings (another thing it might be nice to be able to disable via ini) and/or provide a spot for HD texture pack details.
::Per concerns already raised, we should take this slowly though to try to avoid it becoming messy. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:48, 29 April 2015 (CEST)
::Per concerns already raised, we should take this slowly though to try to avoid it becoming messy. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:48, 29 April 2015 (CEST)
::Honestly I don't really see much point... Games that need DSP LLE are marked as such, those that need EFB to Ram are marked as such, so saying "this game is fine with EFB to Texture" is just redundant. This is why we removed config entries that recommended EFB to Texture and created the best accuracy rule in the first place. Well, that and people filling out a page with their favorite settings irregardless of how it broke things! The accuracy rule gave us a standard of objectivity that kept favorite settings and things that can be reproduced away from the wiki, and helped it be as useful as it is. Games that are ok without EFB is a valid point... if users could disable efb copies anymore! Most of the dumb settings like that have been removed. :P And if antialiasing or AF or something breaks something or is needed, it's already mentioned (see skyward sword). "Camouflaged" it may be, but all of the information is there, so honestly I think all of this is covered already by existing conventions. If a game needs something that's intensive, it's mentioned, and if it doesn't, use what runs fastest (which is already the default...) - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 02:51, 3 May 2015 (CEST)


=== Game .ini Documentation? ===
=== Game .ini Documentation? ===