Project:General Discussions: Difference between revisions

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::It's a WIP, or RIP really (revision in progress), that I will propose along with the other proposal I am working on. The goal is to make pages easier to read and to appeal to both audiences; people who want performance over emulation accuracy '''and''' people who want emulation accuracy over performance. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 22:14, 26 April 2015 (CEST)
::It's a WIP, or RIP really (revision in progress), that I will propose along with the other proposal I am working on. The goal is to make pages easier to read and to appeal to both audiences; people who want performance over emulation accuracy '''and''' people who want emulation accuracy over performance. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 22:14, 26 April 2015 (CEST)
:::I think you are misunderstanding the approach the wiki is taking. Our job is not to balance speed and performance, but to inform the user of accuracy issues and problems and let them make their own decision on how to balance their own needs. This is the only way the wiki can remain objective - "balance" would vary depending on the user's system, the game and problem at hand, and their own personal opinion. If you make a post saying that a certain setup is the best balance, and I disagree with that, who's right? No one is! It's impossible to resolve, since it's all subjective. But if it's accuracy related, we can test it, confirm it, and apply it. By sticking to accuracy it gives us a reasonable way to make a reliable wiki, and the users can be informed about what a problem is, how to avoid it, and the costs it will take; allowing them to make their own decisions on whether those costs are worth it to them. That said, we do try to inform them of the costs, especially if it is something nasty like Single Core. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 08:36, 29 April 2015 (CEST)
:::I think you are misunderstanding the approach the wiki is taking. Our job is not to balance speed and performance, but to inform the user of accuracy issues and problems and let them make their own decision on how to balance their own needs. This is the only way the wiki can remain objective - "balance" would vary depending on the user's system, the game and problem at hand, and their own personal opinion. If you make a post saying that a certain setup is the best balance, and I disagree with that, who's right? No one is! It's impossible to resolve, since it's all subjective. But if it's accuracy related, we can test it, confirm it, and apply it. By sticking to accuracy it gives us a reasonable way to make a reliable wiki, and the users can be informed about what a problem is, how to avoid it, and the costs it will take; allowing them to make their own decisions on whether those costs are worth it to them. That said, we do try to inform them of the costs, especially if it is something nasty like Single Core. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 08:36, 29 April 2015 (CEST)
::::I think you misunderstanding what I am proposing. I am not proposing accuracy loss. I am proposing an additional section that documents performance tweaks as well as preserve the section for accuracy. The current way pushes accuracy as the forefront while performance is an afterthought. The performance tweaks are there, yes, but are "camouflaged". Somewhat harder to see. Look at [[Interactive Multi Game Demo Disc 2001-10/sandbox|the sandbox]] again. Maybe you will understand what I am suggesting. Most people will want to play their games with minimal distractions, not see how accurately Dolphin can emulate their favorite games. Some do want an accurate emulator. I'm proposing satisfying both parties, not just one or the other. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 09:28, 29 April 2015 (CEST)


=== Game .ini Documentation? ===
=== Game .ini Documentation? ===
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