Rayman Arena: Difference between revisions

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=== Rise & Shrine Hang ===
=== Rise & Shrine Hang ===
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustrum Culling|Disable Frustrum Culling]] Gecko code resolves this issue with little to no performance impact.
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustum Culling|Disable Frustum Culling]] Gecko code resolves this issue with little to no performance impact.
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.  
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.  


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== Enhancements ==
== Enhancements ==
=== Disable Frustrum Culling ===
=== Disable Frustum Culling ===
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] .
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] .
<pre>$Disable Frustrum Culling
<pre>$Disable Frustum Culling
0405EE90 38600001
0405EE90 38600001
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0405EE94 4E800020