| Progress Continues
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|Release date(s)|| NA September 24, 2002|
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Rayman Arena puts you in a competitive crash course. As any member of the cast of Rayman 2, you must smoke the competition on challenging race courses or incite a firefight in the battle arena. Take risks, use tricks, and trip up opponents as you sprint, slide, climb, and helicopter through 12 courses in an all-out rush for the checkered flag. Each of the gladiator-style arenas features its own set of power-ups, traps, and special ammo. You can also compete with up to four players in multiplayer action.
Rise & Shrine Hang
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See . Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.
Another workaround is possible in- . Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Rayman Arena since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core 2 Quad Q9300 @ 2.5GHz||NVIDIA GeForce 9600 GS||Dolphin ( GC Emulator ) - Rayman Arena - Part 1||Yv038651|