Rayman Arena: Difference between revisions

637 bytes removed ,  28 August 2022
Added 16:9 code. Also simplified the fix for the Rise & Shrine hack now a patch is included in the gameini.
(→‎Testing: ##GHz to ## GHz mass edit)
(Added 16:9 code. Also simplified the fix for the Rise & Shrine hack now a patch is included in the gameini.)
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=== Rise & Shrine Hang ===
=== Rise & Shrine Hang ===
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustum Culling|Disable Frustum Culling]] Gecko code resolves this issue with little to no performance impact.
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. To fix this problem, enable "Disable Culling to Fix Rise and Shrine Hang" in the Patches tab of the game properties; this hack was added in {{revision|5.0-16163}}.
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.
 
Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.  


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== Enhancements ==
== Enhancements ==
=== Disable Frustum Culling ===
=== 16:9 Widescreen ===
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]].
<pre>$16:9 Widescreen
<pre>$Disable Frustum Culling
044D673C 3F800000
0405EE90 38600001
044D7390 3F800000
0405EE94 4E800020
044D7358 3F400000
0405EF08 38600001
0405EF0C 4E800020
</pre>
</pre>