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(Adding game series list) |
(Added semi-widescreen code, add info about disabling Dual Core in Rise & Shrine hang for higher success rate) |
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=== Rise & Shrine Hang === | === Rise & Shrine Hang === | ||
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. | At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | ||
Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files. | Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files. | ||
}}}} | }}}} | ||
== Enhancements == | |||
=== 16:9 Aspect Ratio Fix === | |||
This Gecko code will fix rendering issues when used alongside with the widescreen hack. Dolphin's widescreen hack '''must''' be enabled for this code to work. | |||
<pre>$16:9 Aspect Ratio Fix | |||
0405EE90 38600001 | |||
0405EE94 4E800020 | |||
0405EF08 38600001 | |||
0405EF0C 4E800020 | |||
</pre> | |||
== Configuration == | == Configuration == |