Rayman Arena: Difference between revisions

Added semi-widescreen code, add info about disabling Dual Core in Rise & Shrine hang for higher success rate
(Adding game series list)
(Added semi-widescreen code, add info about disabling Dual Core in Rise & Shrine hang for higher success rate)
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=== Rise & Shrine Hang ===
=== Rise & Shrine Hang ===
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.  
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.  


Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.  
Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.  


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== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
This Gecko code will fix rendering issues when used alongside with the widescreen hack. Dolphin's widescreen hack '''must''' be enabled for this code to work.
<pre>$16:9 Aspect Ratio Fix
0405EE90 38600001
0405EE94 4E800020
0405EF08 38600001
0405EF0C 4E800020
</pre>


== Configuration ==
== Configuration ==