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=== Rise & Shrine Hang === | === Rise & Shrine Hang === | ||
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable | At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustum Culling|Disable Frustum Culling]] Gecko code resolves this issue with little to no performance impact. | ||
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | ||
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== Enhancements == | == Enhancements == | ||
=== Disable | === Disable Frustum Culling === | ||
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] . | This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] . | ||
<pre>$Disable | <pre>$Disable Frustum Culling | ||
0405EE90 38600001 | 0405EE90 38600001 | ||
0405EE94 4E800020 | 0405EE94 4E800020 |