Resident Evil 3: Nemesis: Difference between revisions

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(→‎Configuration: Align with recent update by JMC4789)
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Music Drops Out ===
=== Music Drops Out ===
In areas that use two audio tracks, the music will dropout. This issue first appeared in {{revision|5.0-560}} ({{revision|5.0-562}}) due to the removal of the ARAM-DMA hack. See {{issue|9840}}.
Due to the removal of the ARAM-DMA hack on {{revision|5.0-560}}, the music will drop out in game areas that use two audio tracks (ambiance sound count as an audio track), refer to {{issue|9840}}. A workaround is using older Dolphin builds that still have the hack, like {{revision|5.0-550}}.


=== Inventory Issues ===
=== Inventory Issues ===
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== Enhancements ==
== Enhancements ==
=== Graphical Artifacts on Environment ===
Environments will exhibit square graphical artifacts around some objects if '''Force Texture Filtering''' is enabled. Keep this enhancement disabled to avoid the issue.
{{image|RE3_ForceTextureFilteringOn.png|Graphical artifacts}}
{{image|RE3_ForceTextureFilteringOff.png|Proper emulation|br}}
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 2 (medium)
|accuratetexturecachenotes = Prevents item icons from occasionally disappearing on inventory screen
|forcefilter              = Off
|forcefilternotes          = Prevents graphical artifacts on environment objects
}}
}}