Resident Evil 4: Difference between revisions

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RE4 was ported to the [[Wii]] with [[Resident Evil 4: Wii edition]], with new Wii Remote based aiming controls and extra content from other platforms.
RE4 was ported to the [[Wii]] with [[Resident Evil 4: Wii edition]], with new Wii Remote based aiming controls and extra content from other platforms.


fuck you all
== Problems ==
=== Intro Text Rendering ===
The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one).  This can be corrected by setting the texture cache slider to safe.
 
=== PerfCounters ===
This game uses a feature known as PerfCounters.  Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow.  There is no known solution to this quirk.  Restarting the game after a normal save will remedy the slowdown.
 
=== {{s}}Thermal Scope{{/s}} ===
The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM. Store EFB Copies to Texture Only was added with Paletted Texture Support to each GPU backend in the 4.0-5xxx era.
 
=== {{s}}Crashes in Castle{{/s}} ===
When in the castle there is this puzzle soon after the first mini-boss where you and Ashley have to stand on two button switches. The game consistently freezes when your character walks to the right button switch. This hang only affects the JIT recompiler engine, so two options are available: (1) switch to the JITIL recompiler for this one part, or (2) get Ashley to step on the plate instead. Fixed by {{revision|4.0-1706}}.


== Configuration ==
== Configuration ==
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{{Config
{{Config
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== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7367|****|}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==