Resident Evil 4: Wii edition: Difference between revisions

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{{testing/entry|revision=3-204|OS=Windows 7 x64|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29 FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3-204|OS=Windows 7 x64|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29 FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}}
{{testing/entry|revision=3.0-688-dirty|OS=Windows 7 x64|CPU=Intel Core i5 3750k @ 4.2GHz|GPU=GeForce GTX 560|result=30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-3750k @ 4.2GHz|GPU=nVidia GeForce GTX 560|result=30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/end}}
{{testing/end}}