79,223
edits
(Castle crash is fixed) |
m (Text replacement - "(\d+) FPS" to "$1FPS") |
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4684|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | {{testing/entry|revision=4684|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | ||
{{testing/entry |revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15-> | {{testing/entry |revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | ||
{{testing/entry |revision=7561 |OS=Windows 7 x64|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10-> | {{testing/entry |revision=7561 |OS=Windows 7 x64|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | ||
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}} | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}} | ||
{{testing/entry|revision=3-204|OS=Windows 7 x64|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of | {{testing/entry|revision=3-204|OS=Windows 7 x64|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result= | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}} | ||
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-3750k @ 4.2GHz|GPU=nVidia GeForce GTX 560|result= | {{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i5-3750k @ 4.2GHz|GPU=nVidia GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | ||
{{testing/end}} | {{testing/end}} | ||