Resident Evil Zero: Difference between revisions

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'''''Resident Evil Zero''''', known in Japan as '''''Biohazard 0''''', is a survival horror game that was developed and published by Capcom for the [[Gamecube|Nintendo GameCube]] and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of ''[[Resident Evil 4]]''. The game's storyline serves as a prequel to ''[[Resident Evil]]'', covering ''Rebecca Chambers'' ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.
'''''Resident Evil Zero''''', known in Japan as '''''Biohazard 0''''', is the last of the main titles to use the original Resident Evil game system prior to the changes ushered in ''[[Resident Evil 4]]''. The game's storyline serves as a prequel to ''[[Resident Evil]]'', covering ''Rebecca Chambers'' ordeal a day prior. A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil Zero]].  
 
A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil Zero]].  


== Problems ==
== Problems ==
=== <s>Audio</s> ===
=== <s>Audio</s> ===
Sound crackling is a common issue in this game and some sounds are cut-off, refer {{Issue|2541}}. The problem can be solved by using Xaudio2. The other audio back-ends (i.e. dsound and openal) will distort the audio and produce slowdowns. {{Revision|3.5-644}} further improved the audio and now all audio back-ends work as expected.
Sound crackling is a common issue in this game and some sounds are cut-off, refer {{Issue|2541}}. The problem can be solved by using Xaudio2. The other audio back-ends (i.e. Dsound and OpenAL) will distort the audio and produce slowdowns. {{Revision|3.5-644}} further improved the audio and now all audio back-ends work as expected.


== Configuration ==
== Configuration ==