Rhythm Heaven Fever: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870 2GB|result=Stable 60 FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8320|GPU=AMD Radeon HD 7870 2GB|result=Stable 60 FPS|tester=Zcair}}
{{testing/entry|revision=4.0-2474|OS=Windows 7 x64|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio Backend, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.|tester=TOM}}
{{testing/entry|revision=4.0-2474|OS=Windows 7 x64|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio Backend, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.|tester=TOM}}
{{testing/entry|revision=4.0-6144|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon 7870 2GB|result=Needs store EFB to ram instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60fps and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/entry|revision=4.0-6144|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870 2GB|result=Needs store EFB to ram instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60fps and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/end}}
{{testing/end}}


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