Rune Factory Frontier: Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=AMD Radeon HD 6470M|result=The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.|tester=LunaeMaster}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=AMD Radeon HD 6470M|result=The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.|tester=LunaeMaster}}


{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Basically flawless. The framerate drops to as low as 22-25 FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30 FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|tester=}}


{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.|tester=Alu}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.|tester=Alu}}


{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Athlon II X2 @ 3.30GHz|GPU=ATI Radeon HD 5570|result=Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35 FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.|tester=Rikudo}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Athlon II X2 @ 3.30GHz|GPU=ATI Radeon HD 5570|result=Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.|tester=Rikudo}}


{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6950|result=Great. DX9<span style="color:blue;font-size:70%">(Only DX9 for testing , no idea why i didn't switch it back to DX11)</span> 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. x64 client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to x86, not a single crash in hours.|tester=Light}}
{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6950|result=Great. DX9<span style="color:blue;font-size:70%">(Only DX9 for testing , no idea why i didn't switch it back to DX11)</span> 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. x64 client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to x86, not a single crash in hours.|tester=Light}}