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Rune Factory Frontier
|Rune Factory Frontier|
|Publisher(s)||EU Rising Star Games|
JP/NA Marvelous Entertainment
|Release date(s)||JP November 27, 2008|
NA March 17, 2009
EU April 1, 2010
|Genre(s)||Life simulation, Role-playing|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
Dolphin Forum thread
Rune Factory Frontier is a simulation/console role-playing game video game developed by Neverland Co. and published by Marvelous Entertainment in Japan, Marvelous Entertainment USA and Xseed Games in North America, and Rising Star Games in Europe for the Wii video game console.
There are no reported problems with this title.
Odd transparent copies appear of some objects when using Internal Resolution above defaults, refer to issue 7404. This is not a bug, it is the way the game renders, even on console.
As of 5.0-16803, you may use Graphics Mods to remove the bloom altogether or make it be slightly less noticeable by rendering the bloom at native resolution.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Rune Factory Frontier since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r6337||Windows 7||AMD Phenom II X6 @ 3.61 GHz||ATI Radeon HD 5850||Plays flawlessly. Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"||finalfantasy4567|
|3.0||Windows 7||AMD Phenom II X4 @ 3 GHz||ATI Radeon HD 4870||Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|
|r7719||Windows Vista||AMD Phenom II X4 840 @ 3.2 GHz||ATI Radeon HD 5700||Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition very rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.||Sealion|
|r7719||Windows 7||Intel Pentium P6200 @ 2.13 GHz||AMD Radeon HD 6470M||The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.||LunaeMaster|
|3.0-589||Windows 7||Intel Core 2 Duo E8400 @3 GHz||NVIDIA GeForce GTX 560||Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.||Alu|
|3.0-710||Windows 7||AMD Athlon II X2 @ 3.30 GHz||ATI Radeon HD 5570||Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.||Rikudo|
|3.0-752||Windows 7||Intel Core i5-2500K @ 4 GHz||AMD Radeon HD 6950||Great. DX9(Only DX9 for testing , no idea why i didn't switch it back to DX11) 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours.||Light|
|3.5||Windows 7||Intel Core i7-2670QM||NVIDIA GeForce GTX 560M||Plays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable.||turtlbrdr|
|5.0||Windows 7||Intel Xeon E3 1230v2||AMD HD 6750||Smooth and stable. Use OpenGL Render/HLE sound and PAL60. Played 70 hours, tested most game area and never crash! Need disable wii controller speaker to make controller less lagging.||BloodyHamster|
|5.0-3951||Windows 10||Intel Core m3-7Y30||Intel HD Graphics 615||Amazing and impressive on ultra low powered PC. Use OpenGL Render. With stock TDP (4.5 W) and Turbo Boost, the game can run at 1.5x IR, no AA, 2x AF at full speed. Unlocking TDP to 12 W, it can reach 100% speed at 2x IR, no AA, 8x AF or 1.5x IR, 2x MSAA, 4x AF(Considering passive cooling, I chose demanding scenes to test for about 1 min.). From 3774 to 3951, played it for dozens of hours, random crashes haven't occurred though.|
- Neverland (Developer)
- Rising Star Games (Publisher)
- Europe (Release region)
- Japan (Release region)
- North America (Release region)
- Marvelous Entertainment (Publisher)
- Rune Factory (Series)
- 2008 (Initial release year)
- Life simulation (Genre)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games