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Rune Factory Frontier
|Rune Factory Frontier|
|Publisher(s)||EU Rising Star Games|
JP/NA Marvelous Entertainment
|Release date(s)|| JP November 27, 2008|
NA March 17, 2009
EU April 1, 2010
|Genre(s)||Life simulation, Role-playing|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
|GameIDs||RUFEMV, RUFJ99, RUFP99|
Rune Factory Frontier is a simulation/console role-playing game video game developed by Neverland Co. and published by Marvelous Entertainment in Japan, Marvelous Entertainment USA and Xseed Games in North America, and Rising Star Games in Europe for the Wii video game console.
Game may crash upon screen transition. Issue occurs rarely.
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with Rune Factory Frontier since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows 7||AMD Phenom II X6 @ 3.61GHz||ATI Radeon HD 5850||Plays flawlessly. Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"||finalfantasy4567|
|Windows 7||AMD Phenom II X4 @ 3GHz||ATI Radeon HD 4870||Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|
|Windows Vista||AMD Phenom II X4 840 @ 3.2GHz||ATI Radeon HD 5700||Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition very rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.||Sealion|
|Windows 7||Intel Pentium P6200 @ 2.13GHz||AMD Radeon HD 6470M||The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.||LunaeMaster|
|Windows 7||Intel Core 2 Duo E8400 @3GHz||NVIDIA GeForce GTX 560||Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.||Alu|
|Windows 7||AMD Athlon II X2 @ 3.30GHz||ATI Radeon HD 5570||Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.||Rikudo|
|Windows 7||Intel Core i5-2500K @ 4GHz||AMD Radeon HD 6950||Great. DX9(Only DX9 for testing , no idea why i didn't switch it back to DX11) 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours.||Light|
|Windows 7||Intel Core i7-2670QM||NVIDIA GeForce GTX 560M||Plays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable.||turtlbrdr|