Scooby-Doo! Night of 100 Frights: Difference between revisions

m
General maintenance with AutoWikiBrowser in Bot mode
m (General maintenance with AutoWikiBrowser in Bot mode)
 
(20 intermediate revisions by 11 users not shown)
Line 3: Line 3:
|developer = Heavy Iron Studios
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series    = ''Scooby-Doo!''
|series    = Scooby-Doo!
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
|forumlink = https://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
}}
}}


Line 16: Line 16:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}


}}}}
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
 
=== 60 FPS ===
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.
 
==== NTSC-U v1.00 ====
<pre>
$60 FPS
040AD894 28000001
040BFB0C 28000001
</pre>
 
==== NTSC-U v1.01 ====
<pre>
$60 FPS
040AD69C 28000001
040BF90C 28000001
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
}}


Line 34: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5 GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect.|tester=SuperSonic}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/entry|revision=5.0-15445|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Direct3D 11, 3xNative Resolution, 1xAF, 1xMSAA.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


Line 44: Line 67:
{{VideoGallery
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes)
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid3=e1WFi7TqEE0|cap3=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
}}
}}


{{Navigation/Scooby-Doo!}}
[[Category:GameCube games]]
[[Category:GameCube games]]