Scooby-Doo! Night of 100 Frights: Difference between revisions

m
General maintenance with AutoWikiBrowser in Bot mode
m (General maintenance with AutoWikiBrowser in Bot mode)
 
(17 intermediate revisions by 9 users not shown)
Line 3: Line 3:
|developer = Heavy Iron Studios
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series    = ''Scooby-Doo!''
|series    = Scooby-Doo!
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
|forumlink = https://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
}}
}}


Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
=== 60 FPS ===
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30. Works with v1.00 version.
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.


==== NTSC-U ====
==== NTSC-U v1.00 ====
<pre>
<pre>
$60FPS
$60 FPS
040AD894 28000001
040AD894 28000001
040BFB0C 28000001
</pre>
==== NTSC-U v1.01 ====
<pre>
$60 FPS
040AD69C 28000001
040BF90C 28000001
</pre>
</pre>


Line 32: Line 42:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
}}


Line 44: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5 GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/entry|revision=5.0-15445|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Direct3D 11, 3xNative Resolution, 1xAF, 1xMSAA.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


Line 54: Line 67:
{{VideoGallery
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes)
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid3=e1WFi7TqEE0|cap3=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
}}
}}


{{Navigation/Scooby-Doo!}}
[[Category:GameCube games]]
[[Category:GameCube games]]