Scooby-Doo! Night of 100 Frights: Difference between revisions

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please test this game
{{Infobox VG
|image    = [[File:Scooby-Doo! Night of 100 Frights.jpg|300px]]
|developer = Heavy Iron Studios
|publisher = THQ
|series    = Scooby-Doo!
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|genre    = Platform
|modes    = Single-player
|input    = GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
}}
 
In '''''Scooby-Doo! Night of 100 Frights''''' the Mastermind has kidnapped Mystery Inc, and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. As you search for clues, you must avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled [[Scooby Doo: Mystery Mayhem]].
 
== Problems ==
{{Problems|{{#vardefineecho:problems|
 
}}}}
 
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
 
=== 60 FPS ===
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.
 
==== NTSC-U v1.00 ====
<pre>
$60 FPS
040AD894 28000001
040BFB0C 28000001
</pre>
 
==== NTSC-U v1.01 ====
<pre>
$60 FPS
040AD69C 28000001
040BF90C 28000001
</pre>
 
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
 
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-4557|****|}}
{{VersionCompatibilityVersion|5.0-4607|*****|}}
{{VersionCompatibilityClose}}
 
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5 GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/entry|revision=5.0-15445|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Direct3D 11, 3xNative Resolution, 1xAF, 1xMSAA.|tester=SpectraNocturne}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
}}
 
{{Navigation/Scooby-Doo!}}
[[Category:GameCube games]]