Scooby-Doo! Unmasked: Difference between revisions

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(game series list)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Scooby-Doo! Unmasked.jpg|300px]]
|image    = [[File:Scooby-Doo! Unmasked.jpg|300px]]
|developer = AM2
|developer = Artificial Mind and Movement
|publisher = THQ
|publisher = THQ
|series    = Scooby-Doo!
|series    = Scooby-Doo!
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scooby-doo-unmasked
|forumlink = https://forums.dolphin-emu.org/Thread-gc-scooby-doo-unmasked
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect, game is running constant 60 FPS. There is only one a little problem. In the loading screen, game freezes and not load the game. Enabling 'Speed up Transfer Disc Rate' setting fixes the problem.|tester=SuperSonic}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect, game is running constant 60 FPS. There is only one a little problem. In the loading screen, game freezes and not load the game. Enabling 'Speed up Transfer Disc Rate' setting fixes the problem.|tester=SuperSonic}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xIR, 1xAF, 1x MSAA. The game runs at 60 FPS at 1080p on the first level, but the cutscene that starts the second level is slow and stutters. The fog in the scene appears to be the source of the issue. After the cut scene concludes, the game is faster again, but when the camera moves toward a steam vent in front of the start point, the frame rate drops to 45fps. Reducing to 1xIR (native resolution) doesn't help. Disabling fog doesn't help. Settings under hacks such as Skip EFB Access from CPU and Store EFB Copies to Texture Only don't help. My CPU from 2012 may be the bottleneck.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}