Skies of Arcadia Legends: Difference between revisions

(→‎Problems: Blurry Distant Textures)
 
(16 intermediate revisions by 10 users not shown)
Line 7: Line 7:
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
|forumlink = https://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
}}
}}


Line 13: Line 13:


== Problems ==
== Problems ==
{{Problems/Blurry Distant Textures}}
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Text Garbage In Item Menu ===
=== Text Garbage In Item Menu ===
Line 21: Line 20:
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== HD Texture ===
[https://forums.dolphin-emu.org/showthread.php?tid=45528 HD Texture Pack by Bighead - forum thread]
 
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using.
The following Gecko codes fix clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using.


==== NA ====
==== Normal HUD ====
<pre>$16:9 Widescreen
This hack unstretches the HUD but will break cutscenes with overlays and the widescreen camera will frequently be squished.
<pre>NA:
04345894 3F400000
04345894 3F400000
043463C0 3B190000
043463C0 3B190000
Line 87: Line 90:
</pre>
</pre>


==== EU ====
<pre>PAL:
<pre>$16:9 Widescreen04348E54 3F400000
04348E54 3F400000
04349980 3B19999A
04349980 3B19999A
C22AE654 00000003
C22AE654 00000003
Line 146: Line 149:
61EF999A 91EE9980
61EF999A 91EE9980
801E0000 00000000</pre>
801E0000 00000000</pre>
====Stretched HUD====
The HUD along with other cutscene elements will be stretched.
<pre>NA:
04345894 3F400000</pre>
<pre>PAL:
04348E54 3F400000</pre>


=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz
04241FC8 38600000
04241FC8 38600000
042FEE50 00000014</pre>
042FEE50 00000014</pre>
{{Problems/Blurry Distant Textures}}
Alternatively, if you are playing the NTSC-U version, you can use the following cheat by [Noseguy][https://twitter.com/TheRealNoseguy/status/1323690494824607744] to disable mipmaps.
==== NA ====
<pre>No Mipmaps
0234C8BC 00000000
</pre>


== Configuration ==
== Configuration ==
Line 173: Line 192:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 560|result=Runs without major issues. Green shadow/red box under characters is the only issue noticed|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 560|result=Runs without major issues. Green shadow/red box under characters is the only issue noticed|tester=}}
{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i5-2410M Clarkdale|GPU=Intel HD Graphics 3000|result=Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs}}
{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i5-2410M Clarkdale|GPU=Intel HD Graphics 3000|result=Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs}}
{{testing/entry|revision=3.0-717|OS=Windows 7|CPU=Intel Core 2 Q9550 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly.|tester=Herpderpus}}
{{testing/entry|revision=3.0-717|OS=Windows 7|CPU=Intel Core 2 Q9550 @ 3.5 GHz|GPU=ATI Radeon HD 4870|result=Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly.|tester=Herpderpus}}
{{testing/entry|revision=3.0-805|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.41GHz|GPU=NVIDIA GeForce GTX 470|result=Not playable. Broken music on HLE, on LLE the music is 'jagged'.|tester=}}
{{testing/entry|revision=3.0-805|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.41 GHz|GPU=NVIDIA GeForce GTX 470|result=Not playable. Broken music on HLE, on LLE the music is 'jagged'.|tester=}}
{{testing/entry|revision=3.0-809|OS=Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-809|OS=Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6 GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3 GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3 GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8 GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3 GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.|tester=SolidStateDork}}
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 770|result=Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.|tester=SolidStateDork}}
{{testing/end}}
{{testing/end}}


Line 200: Line 219:


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Games with texture packs]]