Sonic Adventure 2: Battle: Difference between revisions

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→‎Testing: order by revision
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{{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=50 FPS @ 2560 x 1440|tester=RDawkins}}
{{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=50 FPS @ 2560 x 1440|tester=RDawkins}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.|tester=Ac}}
{{testing/entry|revision=7345|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.7GHz|GPU=nVidia GeForce GTX 285|result=Multiple Crashes: 60 FPS|tester=Vega}}
{{testing/entry|revision=7345|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.7GHz|GPU=nVidia GeForce GTX 285|result=Multiple Crashes: 60 FPS|tester=Vega}}
{{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
{{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
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{{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}}
{{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS.|tester=MiniBolt}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.|tester=Ac}}
{{testing/entry|revision=3.0-505|OS=Windows Vista x64|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}}
{{testing/entry|revision=3.0-505|OS=Windows Vista x64|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3GHz|GPU=nVidia GeForce GT 525MX|result=Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.|tester=Har8}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3GHz|GPU=nVidia GeForce GT 525MX|result=Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.|tester=Har8}}
{{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
{{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
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