Sonic Adventure 2: Battle: Difference between revisions

→‎Testing: more testing, did some comparison with longplays
(→‎Problems: did not experience this problem in 4.0-4647)
(→‎Testing: more testing, did some comparison with longplays)
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{{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
{{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
{{testing/entry|revision=4.0-4647|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed, but framerate sometimes halves while staying at 100%/60FPS (might happen on original hardware). A few garbled textures and 2% slowdown in one cutscene, and the white text on black background that starts most cutscenes doesn't display properly, but otherwise everything works at consistent 100% speed. Tested 12 missions in story mode and chao garden.|tester=Xerxes}}
{{testing/entry|revision=4.0-4647|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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