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(widescreen codes made by Ralf@GCForever) |
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{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | ||
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | ||
=== Aspect Ratio Fix === | |||
''Sonic Adventure DX: Director´s Cut'' was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio. | |||
==== NA ==== | |||
<pre>$Aspect Ratio Fix | |||
040A6DA0 02EA3140 | |||
</pre> | |||
==== EU ==== | |||
<pre>$Aspect Ratio Fix | |||
0C0A7360 02F85640 | |||
040A7360 02F83840 | |||
0C0A7360 02EA5140 | |||
040A7360 02EA3140 | |||
</pre> | |||
==== JP ==== | |||
<pre>$Aspect Ratio Fix | |||
040A6D80 02EA3140 | |||
</pre> | |||
=== 16:9 Widescreen === | === 16:9 Widescreen === |