Sonic Adventure DX: Director's Cut: Difference between revisions

(widescreen codes made by Ralf@GCForever)
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{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
=== Aspect Ratio Fix ===
''Sonic Adventure DX: Director´s Cut'' was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio.
==== NA ====
<pre>$Aspect Ratio Fix
040A6DA0 02EA3140
</pre>
==== EU ====
<pre>$Aspect Ratio Fix
0C0A7360 02F85640
040A7360 02F83840
0C0A7360 02EA5140
040A7360 02EA3140
</pre>
==== JP ====
<pre>$Aspect Ratio Fix
040A6D80 02EA3140
</pre>


=== 16:9 Widescreen ===
=== 16:9 Widescreen ===