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Sonic Adventure DX: Director's Cut
|Sonic Adventure DX: Director's Cut|
|Developer(s)||Sonic Team USA|
|Series||Sonic the Hedgehog, Sonic Adventure|
|Release date(s)|| NA June 18, 2003|
JP June 19, 2003
EU June 27, 2003
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GXSP8P, GXSE8P, GXSP6W, GASJ8P|
In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.
Blurry Distant Textures
Since, textures in Sonic Adventure DX: Director's Cut will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since , this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.
In prior versions, the only workaround is to enable GPU Texture Decoding.
Screen Freeze in Dr. R. Mean Bean Machine
Concerns only the unlockable Game Gear game "Dr. Robotniks Mean Bean Machine": When playing in story mode, the screen often freezes randomly for a couple of seconds, but game play continues. Happens with both OpenGL and Direct 3D renderers.
16:9 Aspect Ratio Fix
This Code fixes clipping and water issues with the Widescreen Hack.
$16:9 Widescreen C203AB38 00000003 3FE0800A C39F75A0 C0428940 EF62E024 60000000 00000000 040C4FC0 3FAAAAAB 040A7598 00000000 044DF3BC 4E800020 045291F0 C1F55555 045291F8 C29D5555 04529200 C242AAAB 04529208 C28D5555 04529210 C216AAAB 044E0E10 442F6AAB 0452B5BC 442DAAAB 04524410 C16AAAAB 045243D8 C2855555 045243A4 C2AD5555 C2494FE0 00000003 3CC042D5 90C20000 C0220000 EC42082A D05F0000 00000000 48000000 806B48C8 DE000000 80008180 30000924 6C008000 14000914 380302CA D20001D8 00000002 3C604520 90610004 C0410004 00000000 D20001DC 00000003 FC600890 3C60C400 90610004 C0210004 60000000 00000000 E0000000 80008000 20E58258 42000000 04E58250 43415555 C2E4E0B4 00000003 3CC042D5 90C20000 C0420000 EC001028 D01F0000 00000000 E2000001 80008000 21124904 3F800000 051248F8 C26AAAAB 051248AC 418AAAAB E2000001 80008000 20E4C42C 42600000 04E4C428 44182AAB E2000001 80008000 20E67060 BF800000 04E6705C 44182AAB E2000001 80008000 20E487B0 3F800000 04E486D0 44246AAB 04E486B0 441AAAAB 04E48318 C1D55555 04E48744 C2955555 04E487A4 C2955555 04E48324 44056AAB 04E48334 44116AAB C2E45754 00000002 3C60C12B 90620000 C0220000 00000000 E2000001 80008000 20EEE9D0 3F400000 04EED134 41555555 04EEE990 01F50293 04EEE9A0 440E6AAB 04EEE9B4 440EAAAB 04EEE9BC 44086AAB 04EEE9C4 4408AAAB E2000001 80008000 0452A59C C242AAAB 0452A58C 40AAAAAB 0452A594 C216AAAB 0452A5CC C22AAAAB 0452A5D4 C28D5555 0452A448 42BAAAAB 0452A57C 442CAAAB 0452A584 44236AAB 0452A5A8 4428AAAB 0452A5B4 4445C000 0452A5BC 4430AAAB 48000000 81097A98 DE000000 80008180 30001DB0 2C1C0004 14001CD8 2C1C0020 14001DA0 2C1B0020 D2001C38 00000003 3C60C3A0 9061000C C3C1000C C3FF0000 EFFEF82A 00000000 1400A550 C2D55555 1400A55C 44555555 D2001194 00000002 3C603F80 90610010 C0410010 00000000 14009AAC 3FE00000 E0000000 80008000 045241E4 C4000000 04524208 45200000 48000000 81097A98 DE000000 80008180 30009974 43CE8000 140087F8 C4000000 140087FC 45000000 14009970 C2D55555 1400997C 44555555 E0000000 80008000 044E1468 C5000000 044E146C 47FFFFFF 044E1470 47FFFFFF C24D58A4 00000002 3C60C500 906F0000 C06F0000 00000000 0452CC5C 47FFFFFF 0452CC58 47FFFFFF 0458E3A8 440B2AAB 20E8A268 4B6483CD C2E8A264 00000002 3C0042D5 90010008 60000000 00000000 050E07BC 442B2AAB 050E07DC 44266AAB 04E8CA78 44292AAB 04E8CA6C 441D2AAB E2000001 80008000
$16:9 Widescreen 0403ACE8 C3628ACC 040A7B58 3F400000 040A7B60 3F066666 040C570C 3FF3CF3D
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||NVIDIA GeForce 9400M||Very laggy, 20-30FPS, but otherwise accurate emulation||Ac|
|Windows 7||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Working perfect||ultramann|
|Windows 7||AMD Phenom II 965 @ 3.65GHz||NVIDIA GeForce GTX 560 Ti||Works great, but crashes randomly and save states don't work. Play the PC version instead.||AgainstYourThought|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Smooth.||jedivulcan|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||NVIDIA GeForce GT 540M||Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings||theredpikmin|
|Mac OS X 10.7.4||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Still smooth. Works great.||jedivulcan|
|Mac OS X 10.7.4||Intel Core i5-2435M @ 2.4GHz||Intel HD Graphics 3000||20FPS. The game runs slow. Unplayable.||jedivulcan|
|Windows 7||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GT 640||There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown.||Yugix|
|Windows 7||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GT 640||The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL.||Yugix|
|Windows 8.1||Intel Core i7-2600K @ 4GHz||NVIDIA GeForce GTX 970||Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build.||TehGuy|