Sonic Adventure DX: Director's Cut

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Sonic Adventure DX: Director's Cut
Sonic adventure dx directors cut.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog, Sonic Adventure
Platform(s) GameCube
Release date(s) NA June 18, 2003
JP June 19, 2003
EU June 27, 2003
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Sonic Adventure DX: Director's Cut
See also...

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In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.


Screen Freeze in Game Gear Titles

When playing the unlockable Game Gear games, the screen often freezes for a couple of seconds, but game play continues. This happens with all video backends. Enable Safe Texture Cache to fix this.


Aspect Ratio Fix

Sonic Adventure DX: Director´s Cut was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio.


$Aspect Ratio Fix
040A6DA0 02EA3140


$Aspect Ratio Fix
0C0A7360 02F85640
040A7360 02F83840
0C0A7360 02EA5140
040A7360 02EA3140


$Aspect Ratio Fix
040A6D80 02EA3140

16:9 Widescreen


$16:9 Widescreen
0403AB38 C3628ACC
040A7598 3F400000
040A75A0 3F066666
040C514C 3FF3CF3D


$16:9 Widescreen
0403ACE8 C3628ACC
040A7B58 3F400000
040A7B60 3F066666
040C570C 3FF3CF3D

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure DX: Director's Cut will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Fixes display issues in Game Gear titles

Version Compatibility

The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21555 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce 9400M Very laggy, 20-30FPS, but otherwise accurate emulation Ac
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2 GHz ATI Radeon HD 4850 Working perfect ultramann
r7719 Windows 7 AMD Phenom II 965 @ 3.65 GHz NVIDIA GeForce GTX 560 Ti Works great, but crashes randomly and save states don't work. Play the PC version instead. AgainstYourThought
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Smooth. jedivulcan
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4 GHz NVIDIA GeForce GT 540M Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings theredpikmin
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Still smooth. Works great. jedivulcan
3.0-688 Mac OS X 10.7.4 Intel Core i5-2435M @ 2.4 GHz Intel HD Graphics 3000 20FPS. The game runs slow. Unplayable. jedivulcan
4.0-2575 Windows 7 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GT 640 There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. Yugix
4.0-4488 Windows 7 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GT 640 The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL. Yugix
4.0-5730 Windows 8.1 Intel Core i7-2600K @ 4 GHz NVIDIA GeForce GTX 970 Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build. TehGuy
5.0-11193 Windows 10 AMD Ryzen 3 1300X @ 3.5 GHz NVIDIA GeForce GTX 1050 Ti The main game itself was playable from start to finish without any issues for me. However, I ran into problems once I tried out the unlockable minigames. Every once in a while, these Game Gear games will have the screen freeze for a few moments. The duration varies from game to game, but most minigames can be played from start to finish. The only one I couldn't play was Dr. Robotnik's Mean Bean Machine, as the screen freezing was the most severe there. Deerly beloved

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