Sonic Adventure DX: Director's Cut: Difference between revisions

Line 40: Line 40:
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=20 FPS. The game runs slow. Unplayable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=20 FPS. The game runs slow. Unplayable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=nVidia GeForce GT 540M|result=Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings|tester=theredpikmin}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=nVidia GeForce GT 540M|result=Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings|tester=theredpikmin}}
{{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50 FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown.|tester=Yugix}}
{{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50 FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. Just get the PC version if you have the same issue as me.|tester=Yugix}}
{{testing/end}}
{{testing/end}}


61

edits