Sonic Colors: Difference between revisions

(RegExp Mass Edit, Template:Problems implementation)
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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
 
=== Dualcore Sensitivity ===
=== Dualcore Sensitivity ===
This is a dualcore sensitive game.  If your computer is fast enough and you never lag, then this won't cause you any issues.  If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash.  With a strong enough computer, you can also use single core to completely negate any chance of this happening.  SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes.  Whether they are faster or slower than single core depends on the computer.  Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
This is a dualcore sensitive game.  If your computer is fast enough and you never lag, then this won't cause you any issues.  If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash.  With a strong enough computer, you can also use single core to completely negate any chance of this happening.  SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes.  Whether they are faster or slower than single core depends on the computer.  Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
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Glow effect are less subtle than on the Wii.
Glow effect are less subtle than on the Wii.


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== Enhancements ==
== Enhancements ==