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|Series||Sonic the Hedgehog|
|Release date(s)|| AUS November 11, 2010|
EU November 12, 2010
NA November 16, 2010
JP November 18, 2010
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||SNCE8P, SNCJ8P, SNCP8P|
Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.
- 1 Emulation Information
- 2 Problems
- 3 Enhancements
- 4 Configuration
- 5 Version Compatibility
- 6 Testing
- 7 Gameplay Videos
Controller Map Overlap
Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
This is a dualcore sensitive game. If your computer is fast enough and you never lag, then this won't cause you any issues. If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash. With a strong enough computer, you can also use single core to completely negate any chance of this happening. SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes. Whether they are faster or slower than single core depends on the computer. Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Glow effect are less subtle than on the Wii.
Text in Credits
Letters on the credits are invisible (but are still interactive).
Some people have reported that boosting causes a large portion of the viewable area around Sonic to go completely black, making navigation quite difficult, though this bug does not affect game performance. It seems to happen mostly when the internal resolution is set to above 1x native (640x528). This has been fixed in recent builds.
Missing HUD and Menu
The Menu and the In-Game Hud may be invisible if you don't enable "Custom Projection Hack" on "Game Properties" ON Development builds the "Custom Projection Hack" is missing, so the game is broken right now until fixed. Fixed by.
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required. Opening Dolphin's graphical configuration settings in-game may "desync" the 60 FPS and cause lag which can only be fixed by resetting the game, so it is recommended to adjust all graphic settings before playing the game.
008F2D97 00000001 0090DB0B 00000001
- Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
HD Texture Pack
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available in the Config template's documentation.
|On||If otherwise, black screen may occur.|
The graph below charts the compatibility with Sonic Colors since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows XP||Intel||NVIDIA GeForce 7100||Around 15FPS.|
|Windows 7||AMD Phenom X4 @ 3GHz||NVIDIA GeForce 9800 GT||Around 30FPS, lags in some places.|
|Windows 7||Intel Core 2 Quad Q8300||ATI Radeon HD 4650||Around 20FPS|
|Windows 7||Intel Core 2 Quad Q8200||NVIDIA GeForce 9600 GT||Around 20FPS, some minor glitches, black screen on Act II|
|Windows 7||AMD Phenom X4||ATI Radeon HD 4850||Around 20FPS, black screen when using pink wisp|
|Windows 7||Intel Core i5-750 @ 4GHz||ATI Radeon HD 5870||Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|
|Windows 7||AMD Athlon II X2 240 @ 2.81GHz||NVIDIA GeForce GT 240||OpenGL: 15-20FPS, no graphic or sound problems at all.|
|Windows 7||Intel Core 2 Duo @ 2.93GHz||ATI Radeon HD 4550||20-28FPS (75%-98%), Perfect game play. With No Problem|
|Windows 7||Intel Core 2 Quad Q6600||NVIDIA GeForce 9800 GT||DirectX11: 15-20FPS|
|Windows XP||AMD Phenom II X2 @ 3.50GHz||ATI Radeon HD 4650||25-30FPS (80%-100%), Perfect game play.|
|Windows 7||Intel Core i5-760 @ 2.8GHz||NVIDIA GeForce GTX 470||DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)||Louie82Y|
|Windows 7||AMD FX @ 4.5GHz||AMD Radeon R9 295X2||DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)||Angel X|
|Windows 7||AMD Phenom II X4 965 @ 3.4GHz||NVIDIA GeForce GTX 460||DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)||Grounder|
|Windows 7||AMD Phenom II X6 1055T @ 3.5GHz||NVIDIA GeForce GTS 450||Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,||RDilus|
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5750||Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.||Juliannb|
|Windows 7||AMD Phenom X4 9350e @ 2.01GHz||NVIDIA GeForce 9600 GT||Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!|
|Windows 7||Intel Quad Core @ 3.33GHz||NVIDIA GeForce 9600 GT||Around 25-30FPS (75-100%), no graphic & sound problem||Sonic1993|
|Windows 7||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Works totally fine. Slight random slowdowns during intense action.||MegaJump|
|Windows 7||Intel Core i7-860 @ 2.8GHz||ATI Radeon HD 4850||60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies||TimeWalker|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||AMD Radeon HD 6950||Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|
|Windows 7||Intel Core i5-750||AMD Radeon HD 6950||30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.||MinorOS|
|Windows 7||AMD Phenom II X4 @ 3.825GHz||NVIDIA GeForce GTX 560 Ti||FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.||AgainstYourThought|
|Mac OS X 10.7.4||Intel Core i7 @ 2.6GHz||NVIDIA GeForce GT 650M||Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.||Ac|
|Windows 7||Intel Core i7-950 @ 4GHz||NVIDIA GeForce GTX 570||Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.||Zharay|
|Windows 7||AMD Athlon II X4 645 @ 3.1GHz||NVIDIA GeForce GTX 560 Ti||DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)||SlaSh (L.V.)|
|Windows 7||Intel Core i5-2430m @ 2.4GHz||Intel HD Graphics 3000||Playable at 19-25FPS, no HUD, and slow gameplay.||Ace12182|
|Windows 7||AMD FX-6350 @ 3.9GHz||AMD Radeon HD 7770||Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.||Randompc1|
|Windows 7||AMD Phenom II x6 1090T @ 4.5GHz||ATI Radeon HD 5850||Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.||ekp|
|Windows 7||Intel Core i7-2630QM @ 2.9GHz||NVIDIA GeForce GTX 560m||Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.||Vgf89|
|Windows 8.1||Intel Core i3-4130 @ 3.4GHz||Intel HD Graphics 4400||Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.||Narvy|
|Windows 7||Intel Core i7 @ 2.6GHz||NVIDIA GeForce GT 650M||Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.||Ac|
|Windows 7||AMD FX-4130 @ 3.8GHz||AMD Radeon HD 7850||Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).||RedstoneForge|
|Windows 7||Intel Core i5-540M @ 2.53GHz||NVIDIA NVS 5100M||Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|
|Windows 7||Intel Pentium G3258 @ 3.8GHz||NVIDIA GeForce GT 630||30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution||Quote|
|Windows 10||Intel Core i5-2500k @ 3.3GHz||NVIDIA GeForce GTX 650 Ti||Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF||Willjay_01|
|Windows 8.1||Intel Core i5-4590||AMD R9 280||30FPS with OpenGL and 3X internal resolution||Mors|
- Sonic Colors - Planet Wisp Act 5 (1080p)
- Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED (Tropical Resort Act 1)
- Sonic colors WII Dolphin r7259 (Aquarium Park)
- Sonic colors WII Dolphin r7259 (Sweet Mountain)
- Sonic colors WII Dolphin r7259 (Terminal Velocity)
- Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p HD) - Nintendo Wii
- Sonic colors WII Dolphin r6217-x64 (Planet Wisp Act 1)