Sonic Colors

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Sonic Colors
Sonic Colors‎
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) AUS November 11, 2010
EU November 12, 2010
NA November 16, 2010
JP November 18, 2010
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4PlayableEdit rating: Sonic Colors
See also...

Dolphin Forum thread
Search Google
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Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both both side-scrolling and third-person perspectives.


[edit] Problems

[edit] Odd Spring Textures

In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).

[edit] OpenGL Startup Screen Hang

In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. To fix this, use D3D. If using OpenGL, you can disable EFB copies when starting, and re-enable after the main menu appears.

[edit] Boost Effect

Some people have reported that boosting causes a large portion of the viewable area around Sonic to go completely black, making navigation quite difficult, though this bug does not affect game performance. It seems to happen mostly when the internal resolution is set to above 1x native (640x528).

[edit] Low Performance Crash

If running the game with low performance computer with low FPS and slow emulation speed, the game may crash after Sega title cutscene. You can use "accurate v-beam emulation" to help with this.

[edit] Glow Effects

Glow effect are less subtle than on the Wii.

[edit] Text in Credits

Letters on the credits are invisible (but still interactable).

[edit] Missing Hud and Menu

The Menu and the In-Game Hud may be invisible if you don't enable "Custom Projection Hack" on "Game Properties" ON Development builds the "Custom Projection Hack" is missing, so the game is broken right now until fixed. Fixed by 4.0-4451.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Skip EFB Access from CPU

On If otherwise, black screen may occur.

Enable Progressive Scan

Off When enabled, it may result in a black screen.

[edit] Version Compatibility

The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6080 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos