Sonic Colors: Difference between revisions

No change in size ,  26 April 2015
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{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30 FPS (no EFB, 30 FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}}
{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30 FPS (no EFB, 30 FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53GHz|GPU=nVidia NVS 5100M|result=Playable, 30-60 FPS during stages. Menus at 60 FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53GHz|GPU=nVidia NVS 5100M|result=Playable, 30-60 FPS during stages. Menus at 60 FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-5899|OS=Windows 7 x64|CPU= Intel Pentium G3258 @ 3.8 GHZ|GPU=Nvidia GT 630|result=30/60 FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution |tester=Quote}}
{{testing/entry|revision=4.0-5899|OS=Windows 7 x64|CPU= Intel Pentium G3258 @ 3.8 GHZ|GPU=nVidia GT 630|result=30/60 FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution |tester=Quote}}
{{testing/end}}
{{testing/end}}


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