Sonic Colors: Difference between revisions

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{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30 FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30 FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30 FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30 FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4Ghz|GPU=nVidia GeForce GTX 570|result=Rock solid 30 FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4GHz|GPU=nVidia GeForce GTX 570|result=Rock solid 30 FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Almost rock solid 30 FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Almost rock solid 30 FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-776|OS=Windows 7 x64|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=nVidia GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15 FPS) DirectX11: Some graphical glitches, often lags. (20-30 FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30 FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-776|OS=Windows 7 x64|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=nVidia GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15 FPS) DirectX11: Some graphical glitches, often lags. (20-30 FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30 FPS)(1920x1080)|tester=SlaSh (L.V.)}}