79,221
edits
Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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== Enhancements == | == Enhancements == | ||
=== 60FPS | === 60FPS === | ||
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required. Opening Dolphin's graphical configuration settings in-game may "desync" the 60 FPS and cause lag which can only be fixed by resetting the game, so it is recommended to adjust all graphic settings before playing the game. | |||
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008F2D97 00000001 | 008F2D97 00000001 | ||
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==== Known problems ==== | |||
Known problems | |||
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | *Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | ||