Sonic Colors: Difference between revisions

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{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2GHz|GPU=Integrated 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/end}}
{{testing/end}}


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