Sonic Heroes: Difference between revisions

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=== Black Areas===
=== Black Areas===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing (none is bug-free), changing the anisotropic filtering setting, or messing with the Scaled EFB Copy setting. Under OpenGL only, if you change Anisotropic Filtering during emulation, multiple shadows appear. Changing it back either to the default setting (1x) or the original setting you had it at doesn't fix the issue. It requires the emulation to be stopped and then restarted for the setting to take effect.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing (none is bug-free), or messing with the Scaled EFB Copy setting. Under OpenGL only, if you change Anisotropic Filtering during emulation, multiple shadows appear. Changing it back either to the default setting (1x) or the original setting you had it at doesn't fix the issue. It requires the emulation to be stopped and then restarted for the setting to take effect.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
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