Sonic Heroes: Difference between revisions

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===Black Areas===
===Black Areas===
Black areas appear on the screen in-game unless the Direct3D 11 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w {{revision|6798}}).
Black areas appear on the screen in-game unless the Direct3D 11 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w {{revision|6798}}).
Some of the text on the saved data loading screen is corrupt.
The in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on...


== Configuration ==
== Configuration ==