Sonic Heroes: Difference between revisions

Sonic Heroes#Graphical Glitches isn't fixed yet for IR higher than x1. Got to open the graphics config while running the game to take IR higher than x1 in effect. Retrieved "fixed" edits for Sonic Heroes#Corrupted UI elements, cannot reproduce it.
(→‎Problems: Other problems here need to be reviewed and issues assigned.)
(Sonic Heroes#Graphical Glitches isn't fixed yet for IR higher than x1. Got to open the graphics config while running the game to take IR higher than x1 in effect. Retrieved "fixed" edits for Sonic Heroes#Corrupted UI elements, cannot reproduce it.)
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== Problems ==
== Problems ==
=== Corrupted UI elements ===
Some of the UI elements appear corrupted. Notable examples are emblem counter and the text on the save data loading screen. Setting Texture Cache Accuracy to Safe solves this issue.
{{image|Sonic Heroes Text Error.png|Corruption}}
{{image|Sonic Heroes Text Fixed.png|Fixed|br}}
=== Controller Issues ===
=== Controller Issues ===
In two player mode, the in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on.
In two player mode, the in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on.


=== {{s}}Graphical Glitches{{/s}} ===
=== Graphical Glitches ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== {{s}}Corrupted UI elements{{/s}} ===
Some of the UI elements appear corrupted. Notable examples are emblem counter and the text on the save data loading screen. Setting Texture Cache Accuracy to Safe solves this issue. Fixed by {{revision|4.0-1474}}. See {{issue|6481}}.
{{image|Sonic Heroes Text Error.png|Corruption}}
{{image|Sonic Heroes Text Fixed.png|Fixed|br}}


== Enhancements ==
== Enhancements ==
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|efbscaledcopy            = On
|efbscaledcopy            = On
|efbscaledcopynotes        = See [[Sonic Heroes#Graphical Glitches|Graphical Glitches]] for details
|efbscaledcopynotes        = See [[Sonic Heroes#Graphical Glitches|Graphical Glitches]] for details
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes = Fixes corrupted text
}}
}}


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