Sonic Heroes: Difference between revisions

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The Control issue is not specific to 2-player as of 8459 and only effects movement not jumping. Have re-worded it, added Youtube video and changed blog entry to in-page link.
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m (The Control issue is not specific to 2-player as of 8459 and only effects movement not jumping. Have re-worded it, added Youtube video and changed blog entry to in-page link.)
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== Problems ==
== Problems ==
=== Controller Issues ===
=== Controller Issues ===
In two player mode, the in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on.
On PAL versions of the game (G9SP8P) when attempting to move a character from a stationary point movement is extremely slow {{issue|960}}, this effect can be minimized by executing a dash to gain momentum after which the character will move at normal speed.


== Enhancements ==
== Enhancements ==
=== Graphical Glitches ===
=== Graphical Glitches ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014 April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. However, the problem still occurs if using resolutions above 1x Native, using any level of anti-aliasing other than none, or messing with the Scaled EFB Copy setting. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
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{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0-2618|OS=Windows 7 Ultimate|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-2618|OS=Windows 7 Ultimate|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-8459|OS=Windows 10 Homr|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/end}}
{{testing/end}}


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|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid3=AaD1N5OBjt8|cap3=Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960
}}
}}
{{Navigation/Sonic}}
{{Navigation/Sonic}}


[[Category:GameCube games]]
[[Category:GameCube games]]
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