Sonic Heroes: Difference between revisions

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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-heroes--26028
|forumlink = https://forums.dolphin-emu.org/Thread-gc-sonic-heroes--26028
}}
}}


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== Enhancements ==
== Enhancements ==
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== Sonic Heroes HD ===
=== Sonic Heroes HD ===
[https://forums.dolphin-emu.org/Thread-sonic-heroes-hd-project-v1-0-may-09-2019?pid=492301#pid492301 Sonic Heroes HD Project]
[https://forums.dolphin-emu.org/Thread-sonic-heroes-hd-project-v1-0-may-09-2019?pid=492301#pid492301 Sonic Heroes HD Project]
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0401ac2c 38000001
0401ac2c 38000001
</pre>
</pre>
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings → Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}


== Configuration ==
== Configuration ==
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}} -->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}} -->
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.|tester=Ac}}
{{testing/entry|revision=6798|OS=Windows|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 465|result=Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [http://www.youtube.com/watch?v=w6BnEoAcbwI Dolphin Emulator Sonic Heroes rendering bug (R6798)]|tester=soundspark}}
{{testing/entry|revision=6798|OS=Windows|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 465|result=Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [https://www.youtube.com/watch?v=w6BnEoAcbwI Dolphin Emulator Sonic Heroes rendering bug (R6798)]|tester=soundspark}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS. Runs perfectly, no problem.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS. Runs perfectly, no problem.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0-2618|OS=Windows 7|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-2618|OS=Windows 7|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Games with texture packs]]