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Progress Continues
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(Nvm, this causes eye glitches.) |
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However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. | However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. | ||
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} | {{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} |
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