Sonic Heroes: Difference between revisions

(Nvm, this causes eye glitches.)
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{{testing/entry|revision=4.0-2618|OS=Windows 7|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-2618|OS=Windows 7|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems.|tester=Dawngaward}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/end}}
{{testing/end}}