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m (→Testing) |
AirKingNeo (talk | contribs) (Added gamemasterplc widescreen, added slow model loading in css problem, added to "hero story crash", corrected info on Muzz's widescreen) |
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Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of ''Sonic Riders''. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you. | Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of ''Sonic Riders''. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you. | ||
== Problems == | == Problems == | ||
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=== <s>Hero Story Crash</s> === | === <s>Hero Story Crash</s> === | ||
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. An inaccurate fix was made in {{revision|4.0-4222}} and was reverted in {{revision|4.0-5531}}. Refer {{Issue|8725}}. | The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. An inaccurate fix was made in {{revision|4.0-4222}} and was reverted in {{revision|4.0-5531}}. Refer {{Issue|8725}}. Was finally fixed in {{revision|5.0-2431}}. | ||
The issue reoccured in {{revision|5.0-13170}} with the game crashing while in race after running for about 10 to 15 minutes, and could be corrected with "Speed Up Disc Transfer Rate" enabled. This was fixed in a later revision. | |||
}}}} | }}}} | ||
=== Slow Model Loading in CSS === | |||
After selecting your character and gear during the Character Select Screen, the game will load the model for that respective character-gear combination. This can take up to a second or so. Models load almost instantly with "Speed Up Disc Transfer Rate" enabled. | |||
== Enhancements == | == Enhancements == | ||
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==== NTSC-U ==== | ==== NTSC-U ==== | ||
16:9 Widescreen by gamemasterplc (https://sites.google.com/site/gamemasterplcscheatcodes/home) | |||
<pre>$16:9 Widescreen | <pre>$16:9 Widescreen [gamemasterplc] | ||
c20645dc 00000003 | |||
c0828018 ec210132 | |||
c08281fc ec210132 | |||
9421fff0 00000000 | |||
c253cf18 00000003 | |||
ec25093a c0828018 | |||
ec210132 c08281fc | |||
ec210132 00000000 | |||
</pre> | |||
16:9 Widescreen by Muzzarino with HUD elements moved. Seems to not work properly on a few stages (Egg Factory and Sand Ruins). | |||
<pre>$16:9 Widescreen [Muzzarino] | |||
48000000 800030c8 | 48000000 800030c8 | ||
de000000 80008180 | de000000 80008180 | ||
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</pre> | </pre> | ||
=== HD Texture Pack === | |||
==== NTSC-U ==== | |||
There are 3 versions of this texture pack to choose from: | There are 3 versions of this texture pack to choose from: | ||
720p | 720p (est. RAM usage: 62MB) - https://mega.nz/file/8YwgGI7D#NwL-sy3WQDOizHtO6MJiNW1R_DopYn4EfQiulV27AoE | ||
1440p (est. RAM usage: 235MB) - https://mega.nz/file/Id42SSqL#7FHVIyHG_VDIqccXRgI0YHLcR7C_bUAr3iJwAFk-cBM | |||
4k (est. RAM usage: 484MB) - https://mega.nz/file/0UxgEArS#CGWzS54FizKub8USE1b5FcpcbE7UIdY92BLTJvgq7d8 | |||
Credit: Extreme Gear Labs (https://discord.gg/6xwfaZc , https://www.exgearlabs.com/) | |||
== Configuration == | == Configuration == | ||
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{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
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{{testing/entry|revision=5.0-15105|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Perfect: Even when running with the 4K texture pack, Riders is smooth and super responsive. There are a couple of hiccups here and there but I assume that's only because it's loading, and even then it only takes a split second before gameplay resumes. Buttery smooth 60FPS average with Vulkan backend, 3x Native res, 8x SSAA AA, 16x AF, and the 4K texture pack listed above. Cutscenes like the intro are still broken.|tester=John-117}} | {{testing/entry|revision=5.0-15105|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Perfect: Even when running with the 4K texture pack, Riders is smooth and super responsive. There are a couple of hiccups here and there but I assume that's only because it's loading, and even then it only takes a split second before gameplay resumes. Buttery smooth 60FPS average with Vulkan backend, 3x Native res, 8x SSAA AA, 16x AF, and the 4K texture pack listed above. Cutscenes like the intro are still broken.|tester=John-117}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == |