Sonic Riders

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Sonic Riders
Developer(s) Sonic Team, Now Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP February 21, 2006
NA February 23, 2006
EU March 17, 2006
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders
See also...

Dolphin Forum thread
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In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.

Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.


Cut Scenes

Since a TMEM emulation issue introduced in 5.0-4703 videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer issue 11164.

Hero Story Crash

The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. An inaccurate fix was made in 4.0-4222 and was reverted in 4.0-5531. Refer issue 8725.

Finally fixed in 5.0-2431


16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


This will result in a crash in the White Cave level.

$16:9 Widescreen
04075A00 C0630040
C20341FC 00000004
C0030000 2C040001
41820014 3CC03F40
90C20000 C0420000
EC020032 00000000
C24A4D50 00000003
3DC0801D 3C603B4C
6063CCCD 906E2D00
38600003 00000000
C24A4D58 00000003
3DC0801D 3DE03B19
61EF999A 91EE2D00
C01E0054 00000000
C2515D24 00000003
3DC0801D 3C603B4C
6063CCCD 906E2D00
7FC3F378 00000000
C2515D58 00000003
3DC0801D 3C603B19
6063999A 906E2D00
38600000 00000000
C24A5178 00000003
3DC0801D 3D203B4C
6129CCCD 912E2D00
813E0018 00000000
C24A51CC 00000003
3DC0801D 3C603B19
6063999A 906E2D00
3C608022 00000000
C204CD08 00000005
91E27000 D2220010
C2227000 ED110232
ED494024 C2220010
60000000 00000000


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12883 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5691 Windows 7 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Perfect: 60FPS rock solid.
r5691 Windows 7 AMD A8-3820 @ 2.5GHz NVIDIA GeForce GTX 560 Okay: 60FPS but no videos during cut scenes. Xx2TailsxX
r7440 Windows XP Intel Pentium E2140 @ 1.6GHz NVIDIA GeForce 8400 Playable: 35/45FPS Lafa
4.0-7842 Mac OS X 10.11 Intel Core i7-4770K @ 3.2GHz NVIDIA GeForce 780M Unplayable: 60FPS in some parts but slows to ~15 at times during race Dr3AmNightmare

Gameplay Videos