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|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = Wii Remote, GameCube Controller | |input = Wii Remote, GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === <s>Purple Afterglow</s> === | ||
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer {{Issue|6786}}. Fixed by {{revision|5.0-1490}}. | |||
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer {{Issue|6786}}. | |||
{{Image|SRZG_afterglow.png|Looks kind of creepy|br}} | {{Image|SRZG_afterglow.png|Looks kind of creepy|br}} | ||
=== <s>Broken Cutscenes</s> === | |||
The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since {{revision|5.0-4703}} the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Refer {{Issue|11164}}. Fixed by {{revision|5.0-15294}}. | |||
}}}} | }}}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2. | {{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2.7 GHz|GPU=ATI Radeon HD 5770|result=60FPS@9x SSAA, 16x anisotropy filtering|tester=Nuck-TH}} | ||
{{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Pentium E2140 @ 1. | {{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Pentium E2140 @ 1.6 GHz|GPU=NVIDIA GeForce 8400|result=Playable: 35/45FPS Occasional slowdowns, Sound problems|tester=Lafa}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Pentium P6200 @ 2. | {{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13 GHz|GPU=Intel HD Graphics|result=Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches.|tester=Sonickyle27}} | ||
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Celeron B820 @1. | {{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Celeron B820 @1.7 GHz|GPU=NVIDIA GeForce GT 620M|result=Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze.|tester=Mii Maker}} | ||
{{testing/entry|revision=4.0-7147|OS=Windows 10|CPU=AMD FX-8350 @ | {{testing/entry|revision=4.0-7147|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=AMD Radeon R9 280X|result=Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly.|tester=Alpha284}} | ||
{{testing/entry|revision=5.0-17885|OS=Windows 10|CPU=Intel Celeron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=2X Native(720p) scale EFB copy=on, runs perfect in 60 FPS (full speed).|tester=JayYeaR}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=GKYg5eprGuo|cap1=Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator | |vid1=GKYg5eprGuo|cap1=Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator | ||
|vid2=hwhMRpcnVMo|cap2=Sonic Riders: Zero Gravity (4K / 2160p / 60fps) - Dolphin Emulator 5.0-19363 - Nintendo Wii | |||
}} | }} | ||