Sonic Riders: Zero Gravity: Difference between revisions

Specular bug is fixed by 4.0-5225. Not sure if perfect, so I'm holding off on 5 stars. Someone else can do it if they want to?
m (→‎Problems: long overdue 4.0 cleanup)
(Specular bug is fixed by 4.0-5225. Not sure if perfect, so I'm holding off on 5 stars. Someone else can do it if they want to?)
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== Problems ==
== Problems ==
=== Specular Highlights ===
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}.


=== Controls ===
=== Controls ===
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
=== <s>Specular Highlights</s> ===
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend           = OpenGL
|gfxbackendnotes          = Needed for specular highlights
|efbcopy                  = Texture
|efbcopy                  = Texture
|efbcopynotes              = Goes blurry if EFB is set to RAM
|efbcopynotes              = Goes blurry if EFB is set to RAM