Sonic and the Secret Rings: Difference between revisions

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== Problems ==
== Problems ==
 
=== Scaled EFB Copies Impacts Special Effects ===
=== Scaled EFB Copies modifies some special effects ===
 
Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different.  In the case of Lost Prologue, the text disappears slightly further away than it would otherwise.  This is barely noticeable and does not impact gameplay at all.
Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different.  In the case of Lost Prologue, the text disappears slightly further away than it would otherwise.  This is barely noticeable and does not impact gameplay at all.


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{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|5152|****|}}
{{VersionCompatibilityVersion|5152|****|}}
{{VersionCompatibilityVersion|4.0.2|****|}}
{{VersionCompatibilityVersion|4.0-8400|*****|No noticeable issues when using Real Wiimote}}
{{VersionCompatibilityVersion|4.0-8400|*****|No noticeable issues when using Real Wiimote}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/entry|revision=4.0-5716|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left.|tester=Alcom1}}
{{testing/entry|revision=4.0-5716|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left.|tester=Alcom1}}
{{testing/entry|revision=4.0-8199|OS=Windows 10|CPU=Intel Xeon E3-1230 V3 @ 3.3GHz|GPU=AMD Radeon R9 290X x3|result=Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wiimote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not|tester=qaisjp}}
{{testing/entry|revision=4.0-8199|OS=Windows 10|CPU=Intel Xeon E3-1230 V3 @ 3.3GHz|GPU=AMD Radeon R9 290X x3|result=Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wiimote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not|tester=qaisjp}}
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5 3570K @ 3.8GHz|GPU=nVidia GeForce GTX 760|result=Perfect.  Used a Real Wiimote, was very responsive and was able to play through the first two worlds no problem.  After that the game is a bit too hard for me to really care and I stopped.  Game is pretty beautiful in Dolphin all things considered.|tester=JMC47}}
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect.  Used a Real Wiimote, was very responsive and was able to play through the first two worlds no problem.  After that the game is a bit too hard for me to really care and I stopped.  Game is pretty beautiful in Dolphin all things considered.|tester=JMC47}}
{{testing/end}}
{{testing/end}}


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|vid2=abtYXKrPEM0|cap2=Dolphin Emulator 4.0 - Sonic and the Secret Rings (1080p HD) - Nintendo Wii
|vid2=abtYXKrPEM0|cap2=Dolphin Emulator 4.0 - Sonic and the Secret Rings (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Sonic}}
{{Navigation/Sonic}}


[[Category:Wii games]]
[[Category:Wii games]]