Soulcalibur II: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Soulcalibur II
|image     = [[File:Soulcalibur 2.jpg|300px]]
|image         = [[File:Soulcalibur 2.jpg|300px|Soulcalibur II]]
|developer = Namco Bandai Games, Nintendo Australia
|developer     = Namco, Nintendo Australia
|publisher = Namco Bandai Games
|publisher     = Namco
|series   = Soulcalibur
|series       = ''Soulcalibur''
|released  = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|genre         = Fighting
|genre     = Fighting
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller
|input        = GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
|compatibility = {{ratingsGC|name=Soulcalibur II}}
}}
}}


'''''Soulcalibur II''''' (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the [[Nintendo GameCube]], PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.
'''''Soulcalibur II''''' ('''''ソウルキャリバーII''''', '''''Sōrukyaribā Tsū''''') is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.
 
== Emulation Information ==
{{Problems/GC Widescreen 16-9}} Aspect ratio randomly swaps between wide and letterbox on auto in the menus.


== Problems ==
== Problems ==
===NTSC Version Broken===
{{Problems|{{#vardefineecho:problems|
Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of {{revision|7423}}).
 
=== Missing Lens Flares ===
Since at least {{revision|5.0}}, lens flares may not appear when the sun is in the background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}.
 
=== <s>Missing Fade Effects</s> ===
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. See {{issue|8429}}. Fixed by {{revision|5.0-7151}}.
 
}}}}
 
== Enhancements ==
 
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-soul-calibur-2-hd-texture-pack?pid=528038#pid528038 Soulcalibur II HD texture pack]


== Configuration ==
== Configuration ==
 
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|efb2texonly     = Off
|dualcorenotes        =
|efb2texonlynotes = Needed for lens flare effects
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            = JIT IL
|cpuenginenotes      =
|gfxbackend        = Direct3D 9
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          = On
|cpuefbaccessnotes    =
|accuratetexturecache     = Fast
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              = Texture, Cache
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =  
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****|}}
{{VersionCompatibilityVersion|7625|*|}}
{{VersionCompatibilityVersion|7687|****|Requites JITIL to avoid crashes}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=ATI Radeon HD 5870|result=[https://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]|tester=BlackSharkfr}}
{{Test Entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7228|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=}}
{{Test Entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5 760|GPU=nVidia GTX 460 1GB|result=Perfect constant 60 FPS |tester=momosnake7}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 260|result=Perfect|tester=}}
}
{{testing/entry|revision=7486|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7625|OS=Windows 7|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Runs constantly with 60FPS but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 3 GHz|GPU=NVIDIA GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X, Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i7 @ 2.8 GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210M|GPU=NVIDIA GeForce GT 620m|result=Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12 GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6 GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0-4492|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 2.5x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=JeloBu915-Y|cap1=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin 2.0 + iz3d driver) (Squeezed split-screen. 1440p60.)
|vid2=8Bra9KuhDb0|cap2=Dolphin - Soul Calibur 2 Gameplay (360p)
|vid3=pr33zGaVCnc|cap3=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD (1080p)
|vid4=dwQQjcR0bKM|cap4=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid5=wg9_Piqedjo|cap5=Soul Calibur 2 - All Exhibition Theaters - Dolphin 3.0 - 1080p 60fps
|vid6=o5XMsbgEt_8|cap6=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid7=aUNhsnifCYk|cap7=Soulcalibur II - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60. 4.0-8727.) - Nintendo GameCube
|vid8=NMVvCQnDbcs|cap8=Soul Calibur II on Dolphin 5.0-3408 (1080p60)
|vid9=FPUrIgCtnsU|cap9=Soulcalibur II - Dolphin 5.0 - 5K Internal Res - Gamecube Emulator - Taki Gameplay - HD.1080p 60ᶠᵖˢ
}}


{{Navigation/SoulCalibur}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Fighting games]]