Super Mario Galaxy 2: Difference between revisions

Add Config section, update Testing.
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(Add Config section, update Testing.)
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=== Japanese and Korean Version Hangs ===
=== Japanese and Korean Version Hangs ===
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).
=== Pointer ===
Using the pointer to interact doesn't work when skipping EFB Access from CPU. This only applies to actions in-game (like collecting or shooting Star Bits) not menus.


=== <s>Volume</s> ===
=== <s>Volume</s> ===
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*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
Fixed by {{revision|4.0-1300}}
Fixed by {{revision|4.0-1300}}
== Config ==
{{Config
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Required to use Wiimote in-game (e.g. collect starbits)
}}


== Version Compatibility ==
== Version Compatibility ==
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{{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}}
{{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}}
{{testing/entry|revision=4.0-1603|OS=Windows 7 x64|CPU=Intel Core i7-3610M @ 2.3GHz|GPU=NVIDIA GeForce 650m|result=60FPS all the time with almost no dips and no sound issues (sometime slow but playable).
{{testing/entry|revision=4.0-1603|OS=Windows 7 x64|CPU=Intel Core i7-3610M @ 2.3GHz|GPU=NVIDIA GeForce 650m|result=60FPS all the time with almost no dips and no sound issues (sometime slow but playable).
My confguration is: (you can copy/paste this settings into the game-rightclick-properties-editconfig<br>
 
[Core]<br>
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this Dolphin release.|tester=Xellos}}
DSPHLE = True<br>
CPUThread = True<br>
VBeam = True<br>
Skip EFB Access = True<br>
/// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, Skip EFB Access from cpu unchecked.
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this dolphin release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=AMD Radeon R9 200 Series|result=No Problem|tester=Sky_Loli}}
{{testing/end}}
{{testing/end}}