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(→Reduce Double Image: This code works better than the projection hack; I can't think of a reason to use the projection hack with this around. We could add this to the INI (not enabled by default) too.) |
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The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying. | The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying. | ||
Previously, Dolphin included a Projection Hack preset specifically for this game. The projection hack removes the blur from the top down sections of the game, but in doing so it makes the over-the-shoulder sections much worse. In {{revision|4.0-2356}} the projection hack GUI was removed, and the preset with it. However, the functionality remains. To enable the projection hack on builds of Dolphin after that point, create a user GameINI for the game (right click the game in the game list > Properties > press the "Edit Config" button to create or edit a user GameINI) with the following text: | |||
<pre>[Video] | |||
PH_ZNear = 0.00026 | |||
PH_ZFar = 0.00026 | |||
ProjectionHack = 1 | |||
</pre> | |||
Alternatively, you can add this AR/Gecko Code to completely remove the blur: | |||
==== NTSC-U ==== | ==== NTSC-U ==== |
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